[Bug 4805] Direct music loader release

Wine Bugs wine-bugs at winehq.org
Wed Aug 1 21:01:54 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=4805





------- Additional Comments From jr98 at gmx.net  2007-01-08 21:01 -------
Created an attachment (id=7371)
 --> (http://bugs.winehq.org/attachment.cgi?id=7371&action=view)
console output when running unreal 2.

In Unreal II (The Awekening) you have no sound at all, Intro video plays
(without sound) but pauses right before displaying the atari logo. You can
press esc to skip it. When trying to load a game or start a new one, Unreal2
crashes and displays an error box, saying:

"General protection fault!

History: DMShutdown <- DMCallRoutine <- AMusicScriptEvent::execCallRoutine <-
UObject::execClassContext <- (CutsceneGameInfo CS_Titles.CutsceneGameInfo0 @
Function U2.CutsceneGameInfo.NotifyLevelChangeEnd : 002F line 44) <-
UObject::ProcessEvent <- (CutsceneGameInfo CS_Titles.CutsceneGameInfo0,
Function U2.CutsceneGameInfo.NotifyLevelChangeEnd) <- UGameEngine::LoadMap <-
LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <-
UpdateWorld <- MainLoop

Build: Jan  7 2003 18:16:21"

When using native dmband, dmloader and dmscript dlls, it starts, but without
sound and whenever a character is about to speak, it crashes with:
"General protection fault!

History: AActor::execGetOggDuration <- (DialogSession TutA.DialogSession0 @
Function U2Dialog.DialogSession.LoadAndPlayAudioFile : 00D8 line 733) <-
UObject::ProcessEvent <- (DialogSession TutA.DialogSession0, Function
U2Dialog.DialogSession.Talk) <- ADialogSession::Tick <- TickAllActors <-
ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <-
MainLoop

Build: Jan  7 2003 18:16:21"

and the only interesting thing in the console is
fixme:dmime:IDirectMusicPerformance8Impl_Stop (0x1a1748, (nil), (nil), 0, 0):
stub
fixme:dmime:IDirectMusicPerformance8Impl_CloseDown (0x1a1748): stub

tried with current git and 0.9.41, 42.

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