[Bug 9252] New: Far Cry: Segmentation fault on startup when using Direct3D

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Aug 10 13:26:03 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=9252

           Summary: Far Cry: Segmentation fault on startup when using
                    Direct3D
           Product: Wine
           Version: 0.9.42.
          Platform: PC-x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: wine-directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: spencercw at googlemail.com


Created an attachment (id=7509)
 --> (http://bugs.winehq.org/attachment.cgi?id=7509)
Terminal output

Wine version: 0.9.43
Distro: Gentoo Linux 2007.0
GCC version: gcc (GCC) 4.1.2 (Gentoo 4.1.2)
Program: Far Cry
No-cd patch applied.

By default Far Cry uses Direct3D9, this causes a segmentation fault upon
starting the game. As a work around, `r_Driver = "Direct3D9"` can be changed to
`r_Driver = "OpenGL"` in Program Files/Ubisoft/Crytek/Far Cry/system.cfg,
though it would of course be better if it worked out of the box.

I am attaching the terminal output (30kB->2.0kB bz2), the output with
WINEDEBUG=+relay (920MB->519kB), and the output with WINEDEBUG=+d3d
(40kB->2.6kB).

Note that this issue isn't present in the demo version.


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