[Bug 9358]
Low latency interactive buffers are not mixed properly in directsound
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Aug 19 05:01:53 CDT 2007
http://bugs.winehq.org/show_bug.cgi?id=9358
Maarten Lankhorst <M.B.Lankhorst at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wine-bugs at winehq.org
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
Summary|DirectSoundDevice_SetCoopera|Low latency interactive
|tiveLevel |buffers are not mixed
|level=DSSCL_PRIORITY not |properly in directsound
|fully supported |
--- Comment #3 from Maarten Lankhorst <M.B.Lankhorst at gmail.com> 2007-08-19 05:01:52 ---
I already told you what the real problem is, why make up a different Summary
then?
CHanging summary to better reflect upon the REAL problem..
Also same comment as in bug 1631 applies:
As a workaround you could try at frequency 22050, 8 or 16 bit, and
acceleration to 'Emulation'.
Another workaround you could set 'use direct hardware access' in alsa from
wiki.winehq.org/UsefulRegistryKeys - However that will forfeit the ability of
alsa to allow concurrent access.
See if those work for you
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