[Bug 9431] New: Soldat Performance Issues
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Aug 23 20:35:02 CDT 2007
http://bugs.winehq.org/show_bug.cgi?id=9431
Summary: Soldat Performance Issues
Product: Wine
Version: 0.9.43.
Platform: PC
URL: http://www.soldat.pl/links/mirrors.php?catid=5
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: tehstealth at yahoo.com
The latest version of Soldat (1.4.2) runs very slow compared to older versions.
Different things are being spit out by the terminal, which I assume lead to
these problems:
$ wine 'C:/Soldat/Soldat.exe'
fixme:wave:ALSA_AddCaptureDevice Add support for DSCapture
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x1b1f78) : stub,
simulating 64MB for now, returning 64MB left
fixme:d3d:state_patchsegments (WINED3DRS_PATCHSEGMENTS,0.000000) not yet
implemented
err:d3d_draw:blt_to_drawable Blitting surfaces from sysmem not supported yet
fixme:d3d:IWineD3DDeviceImpl_ResourceReleased Vertex buffer released while
bound to a state block, stream 0
fixme:d3d:IWineD3DDeviceImpl_ResourceReleased Vertex buffer released while
bound to a state block, stream 0
Both the blitting surface (0.9.40ish) and that Vertex Buffer (only seen it with
0.9.43) are new to me.
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