[Bug 9471] New: OpenZelda Quest Designer Rendering issues.

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Aug 26 14:00:04 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=9471

           Summary: OpenZelda Quest Designer Rendering issues.
           Product: Wine
           Version: 0.9.44.
          Platform: PC
               URL: http://openzelda.thegaminguniverse.com/
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: wine-directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: kphillisjr at gmail.com


Created an attachment (id=7813)
 --> (http://bugs.winehq.org/attachment.cgi?id=7813)
Screenshot of the example rendering bug.

This is a fairly major rendering error that makes some of the main features of
OpenZelda unusable, when it comes to having the quest designer used.

Errors and fixme's left on this application:

err:wgl:X11DRV_wglGetProcAddress (wglMakeContextCurrentARB) - not found
err:wgl:X11DRV_wglGetProcAddress (wglGetCurrentReadDCARB) - not found
fixme:win:EnumDisplayDevicesW ((null),0,0x34f58c,0x00000000), stub!
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x133560) : stub,
simulating 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x132780)->(0x1002a,00000008)
fixme:d3d:IWineD3DClipperImpl_SetClipList (0x174530,0x34f9e8,0),stub!
fixme:d3d_surface:IWineGDISurfaceImpl_Blt       Unsupported flags: 00000001
fixme:d3d_surface:IWineGDISurfaceImpl_Blt       Unsupported flags: 00000001
fixme:d3d_surface:IWineGDISurfaceImpl_Blt       Unsupported flags: 00000001
fixme:d3d_surface:IWineGDISurfaceImpl_Blt       Unsupported flags: 00000001
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x132780)->((nil),00000008)


note: here is an example of how the Quest Designer is supposed to Render.

http://openzelda.thegaminguniverse.com/images/screenshot3.PNG


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