[Bug 9471] New: OpenZelda Quest Designer Rendering issues.
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Aug 26 14:00:04 CDT 2007
http://bugs.winehq.org/show_bug.cgi?id=9471
Summary: OpenZelda Quest Designer Rendering issues.
Product: Wine
Version: 0.9.44.
Platform: PC
URL: http://openzelda.thegaminguniverse.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: kphillisjr at gmail.com
Created an attachment (id=7813)
--> (http://bugs.winehq.org/attachment.cgi?id=7813)
Screenshot of the example rendering bug.
This is a fairly major rendering error that makes some of the main features of
OpenZelda unusable, when it comes to having the quest designer used.
Errors and fixme's left on this application:
err:wgl:X11DRV_wglGetProcAddress (wglMakeContextCurrentARB) - not found
err:wgl:X11DRV_wglGetProcAddress (wglGetCurrentReadDCARB) - not found
fixme:win:EnumDisplayDevicesW ((null),0,0x34f58c,0x00000000), stub!
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x133560) : stub,
simulating 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x132780)->(0x1002a,00000008)
fixme:d3d:IWineD3DClipperImpl_SetClipList (0x174530,0x34f9e8,0),stub!
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 00000001
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 00000001
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 00000001
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 00000001
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x132780)->((nil),00000008)
note: here is an example of how the Quest Designer is supposed to Render.
http://openzelda.thegaminguniverse.com/images/screenshot3.PNG
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