[Bug 10610] Gothic II: D3D7 crash after playing several minutes

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Dec 3 10:41:38 CST 2007


http://bugs.winehq.org/show_bug.cgi?id=10610





--- Comment #11 from Stefan Dösinger <stefandoesinger at gmx.at>  2007-12-03 10:41:37 ---
The fix is correct from what it does. Something like that can be sent to
wine-patches, just removing the entire block rather than commenting it out. It
will not cause any direct breakage in other games, but it can have a small
effect on performance(which is is unmeasurable most likely).

The idea behind the check for this flag is that everywhere it is checked, there
MUST be a properly set up context already, unless the calling thread changed.
Direct3D apps are supposed to set the MULTITHREADED flag when they are going to
call d3d methods from different threads. Many games however do not do that.
Consequently, they have to expect breakage on Windows as well.

The difference between Windows and Wine in this area is that the way the
direct3d driver works, the only possible negative effect of not setting the
flags are race conditions. Race conditions are nasty, but the games can be
lucky, and usually they are lucky all the time. On OpenGL, the same situation
causes a crash. So the game is lucky 0% of the time.


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