[Bug 9720] deadzone regression on eventX input devices

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Dec 3 16:24:17 CST 2007


http://bugs.winehq.org/show_bug.cgi?id=9720


Christopher Krakowiak <krzysztof.krakowiak at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |krzysztof.krakowiak at gmail.co
                   |                            |m




--- Comment #11 from Christopher Krakowiak <krzysztof.krakowiak at gmail.com>  2007-12-03 16:24:16 ---
My Logitech Cordless Rumblepad was working perfectly including force
feedback(with evdev driver) (wine 0.9.48,0.9.49) in Need For Speed Hot Pursuit
2 unt wine 0.9.50 was relased. In 0.9.50 i have very strange deadzones(and
random resetting of axes like ood function 'autofire :P'), with bith input
handlers(/dev/input/js0 and /dev/input/event2). I was chmoding devices to make
sure, they are not used. I made regression test for "git bisect start
dlls/dinput" setting 0.9.49 as good, and 0.9.50 as bed.

"$ git bisect good
Bisecting: 0 revisions left to test after this
[1ed3a815edc0edca2c077a1a2795414fca187cf7] dinput: Fix dead zone handling"

Now all works perfectly.


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