[Bug 10677] New: wrong colors in FlatOut 2 when effects are on

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Dec 5 18:15:09 CST 2007


http://bugs.winehq.org/show_bug.cgi?id=10677

           Summary: wrong colors in FlatOut 2 when effects are on
           Product: Wine
           Version: 0.9.50.
          Platform: PC
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: wine-directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: ambro at b4ever.net
                CC: stefandoesinger at gmx.at


Some things in FlatOut 2 (v1.2) have wrong color when post-processing is on.
It's not visible on a screenshot, and neither are any post-processing effects.
I don't know exactly what all is wrong, but the obvious thing is that black
parts of cars, like tires, are light-brownish instead of black, and that the
distant half of the ground left and right to the road also has some
light-brownish color addition too.
caused by commit:
948292dbc3930a95252fb5e03321f94a1f475db9 wined3d: Move texture -> drawable
blits to LoadLocation.

with the broken version I also get one additional message:
fixme:d3d_surface:flush_to_framebuffer_drawpixels >>>>>>>>>>>>>>>>>
GL_INVALID_VALUE (0x501) from glDrawPixels @
../../../wine/dlls/wined3d/surface.c / 1053

cards Quadro NVS 130M and GeForce 8800GTX
OffscreenRenderingMode=fbo, VideoMemorySize=512, UseGLSL=enabled (also happens
with disabled)


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