[Bug 2398] OpenGL is only used on top level windows so child windows get overdrawn

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Dec 13 07:40:20 CST 2007


http://bugs.winehq.org/show_bug.cgi?id=2398


Chris Boyle <chris at boyle.name> changed:

           What    |Removed                     |Added
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                 CC|                            |chris at boyle.name




--- Comment #207 from Chris Boyle <chris at boyle.name>  2007-12-13 07:40:17 ---
The latest Valve Hammer Editor from Steam was still broken with current git as
of yesterday. As soon as a file is created or opened, whichever view I
mouse-over (possibly click) the real position of, whether it's 2D or 3D (even
if none of them are 3D) that view is drawn perfectly in the top-left of the
main top-level window of Hammer, and the rest of the window is black. I have
tried enabling "independent windows" in Hammer's preferences (i.e. one view per
child window, rather than a 4-way splitter); I have tried maximising the child
window; I have also tried some earlier Wine versions (0.9.50, 0.9.34); none of
these appear to make a difference. I have not tried earlier Hammer versions (I
want to make maps for HL2 not HL1).


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