[Bug 5526] RedAlert 2 runs very slowly after upgrade from 0.9.15 to 0.9.16

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Dec 15 04:56:16 CST 2007


http://bugs.winehq.org/show_bug.cgi?id=5526


David Hall (gringer) <winehq at gringer.dis.org.nz> changed:

           What    |Removed                     |Added
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Attachment #8436 is|0                           |1
           obsolete|                            |




--- Comment #46 from David Hall (gringer) <winehq at gringer.dis.org.nz>  2007-12-15 04:56:14 ---
Created an attachment (id=9628)
 --> (http://bugs.winehq.org/attachment.cgi?id=9628)
Stefan/Paul's patch updated to apply cleanly to 0.9.51

I updated my previous update of Stefan/Paul's patch to 0.9.51, having noticed
that after 5 new revisions of wine, the problem has not been resolved on the
computer I am testing this on.

FWIW, I'm using an NV31 [GeForce FX 5600] video card and "nvidia" xorg driver
(Debian version of kernel module is 100.14.19-1+2.6.22-4, Debian version of
nvidia-glx package is 100.14.19), running on an Intel Pentium(R) 4 CPU 1.80GHz
with 768MB memory.

I still have the reversion to the slow speed after navigating through the menus
or loading a game (i.e. there only seems to be a speed increase after starting
a new campaign), but the patch at least results in some improvement.

This happens when I am *not* using DirectDrawRenderer=opengl and
RenderTargetLockMode=readtex. I can't load RA2 at all when using those settings
(tested with and without this patch).


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