[Bug 10783] D3D applications crash with native d3d dlls

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Dec 16 04:12:08 CST 2007


http://bugs.winehq.org/show_bug.cgi?id=10783





--- Comment #9 from Roderick Colenbrander <thunderbird2k at gmx.net>  2007-12-16 04:12:08 ---
If native win32 wined3d fails, then native linux wined3d should fail too.
That's what we don't understand.

Second a small description of -DUSE_WIN32_OPENGL. On Linux we basically bypass
opengl32.dll and directly load libGL.so using some hack. This is a performance
tweak. The -DUSE_WIN32_OPENGL option, lets us fully go through opengl32.dll.
For use of native win32 dlls on Windows, you must use -DUSE_WIN32_OPENGL; on
linux the native dlls still work without the option.

So are you sure that native linux wined3d doesn't fail?


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