[Bug 8540] C&C3: Malfunctioning shaders (ATI)

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Dec 19 04:13:10 CST 2007


http://bugs.winehq.org/show_bug.cgi?id=8540


Sven <catnip at web.de> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |catnip at web.de




--- Comment #8 from Sven <catnip at web.de>  2007-12-19 04:13:09 ---
Same problem with Radeon HD2600 and newest ATI drivers.
Have to set UseGLSL=disabled for now.

What's the meaning of "0:1:"? My DISPLAY is ":0.0"

fglrx 8.43.2
wine 0.9.51

fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1:
"Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1:
extension 'GL_ARB_draw_buffers' is not supported"

fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #2:
"Vertex shader was successfully compiled to run on hardware.\n"

fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #3:
"Fragment shader(s) linked, vertex shader(s) linked."

...


-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list