[Bug 10826] New: Guild Wars: Directional character shadows are not rendered .

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Dec 19 09:53:06 CST 2007


http://bugs.winehq.org/show_bug.cgi?id=10826

           Summary: Guild Wars: Directional character shadows are not
                    rendered.
           Product: Wine
           Version: 0.9.51.
          Platform: PC-x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: minor
          Priority: P4
         Component: wine-directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: hoppq at mbnet.fi


Under Wine, Guild Wars does not render directional shadows for characters (or
renders them incorrectly so they are not seen at all, to the end user it's the
same). In Guild Wars, drawing of shadows is controlled by "Shadow quality"
setting in Graphics options, "Medium" should render a directional shadow for
the player's character, "High" should render them for all nearby
characters/NPCs. 

As a side note: Cedega (version 6.0.3) does not render them either by default,
but Cedega provides an option in its settings called "Fragment Offset" (the
tooltip for it reads: "Apply fragment translation in vertex program"), setting
it to "Tex" makes Cedega render shadows correctly. 

This is on Nvidia driver version 1.0-9639, 7600GS card. In the past the
behavior was the same on newer driver versions as well, I happen to run that
version due to it being packaged by Mandriva and it's lacking the bugs of 100.x
and newer series.


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