[Bug 10697] Starcraft:Broodwar (using OpenGL renderer) regression.

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Dec 25 05:39:41 CST 2007


http://bugs.winehq.org/show_bug.cgi?id=10697





--- Comment #19 from Michał Kazior <kazikcz at gmail.com>  2007-12-25 05:39:40 ---
I did as you told me to. I compiled Mesa, played a bit (using pure wine build),
and here's what I found out:

1. I compiled Mesa with 'linux-dri-x86' config first, as this was used in the
PKGBUILD of Mesa in my ArchLinux. The outcome is a libGL.so.1.2,
libGLU.so.1.3.070001 and libGLw.so.1.0.0. I copied the libGL to the /usr/lib
and changed the symlinks. Glxinfo reported no direct rendering (I presume this
means it's using Mesa), however glxgears worked as before (no significant frame
drop). I tried running StarCraft in these RenderTargetLockModes:
 'textex/readtex' (both) - the screen is still as white as it was
 'auto' - the game no longer crashes, but is incredibly slow (an improvement)

This means it somewhat fixed the PBO failure.


2. Then, I compiled Mesa with 'linux-x86' and got: libGL.so.1.5.070001,
libGLU.so.1.3.070001, libGLw.so.1.0.0 and libOSMesa.so.6.5.3. I copied the
libGL and libOSMesa to the /usr/lib and changed the symlinks. This time
glxgears slowed down from 1200fps to 200fps. The results are:
 'textex/readtex' (both) - the screen is in monochrome red
 'auto' - the game crashes like it was before

I applied your earlier patch for the 'red screen bug' and the game started to
render correctly (as a sidenote: it worked at least four times slower than in
GDI; I could see how the game screen gets drawn from top to bottom, but I guess
that's because it's doing software OpenGL).



I think it's not a driver bug, but rather an OpenGL extensions issue (maybe a
bug or a slightly different usage; I have no idea, because I've never did
anything using OpenGL before)

Oh, and I found this:
http://www.nvnews.net/vbulletin/showthread.php?t=73108&highlight=pbo which may
be somewhat related to the PBO issue here.


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