[Bug 7330] GTA: San Andreas: Broken models with 0.9.30

Wine Bugs wine-bugs at winehq.org
Tue Feb 6 10:52:50 CST 2007


http://bugs.winehq.org/show_bug.cgi?id=7330


nathan_baum at btinternet.com changed:

           What    |Removed                     |Added
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Attachment #4811 is|0                           |1
           obsolete|                            |




------- Additional Comments From nathan_baum at btinternet.com  2007-06-02 10:52 -------
Created an attachment (id=4813)
 --> (http://bugs.winehq.org/attachment.cgi?id=4813&action=view)
Better screenshot

That first screenshot wasn't very good...

I can confirm this in 0.9.30. Curiously, it only occurs if pixel shaders are
disabled: regardless of the vertex shader setting. Sometimes it looks just
fine.

When vertex shaders are emulated, the debug output says, a lot:

fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> 0x502 from glDrawRangeElements

@ drawprim.c / 598

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