[Bug 7330] GTA: San Andreas: Broken models with 0.9.30
Wine Bugs
wine-bugs at winehq.org
Tue Feb 6 10:52:50 CST 2007
http://bugs.winehq.org/show_bug.cgi?id=7330
nathan_baum at btinternet.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #4811 is|0 |1
obsolete| |
------- Additional Comments From nathan_baum at btinternet.com 2007-06-02 10:52 -------
Created an attachment (id=4813)
--> (http://bugs.winehq.org/attachment.cgi?id=4813&action=view)
Better screenshot
That first screenshot wasn't very good...
I can confirm this in 0.9.30. Curiously, it only occurs if pixel shaders are
disabled: regardless of the vertex shader setting. Sometimes it looks just
fine.
When vertex shaders are emulated, the debug output says, a lot:
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> 0x502 from glDrawRangeElements
@ drawprim.c / 598
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