[Bug 5723] GTA San Andreas: models are ugly, "exposed",
wine-bugs at winehq.org
Tue Feb 13 04:35:59 CST 2007
------- Additional Comments From hverbeet at gmail.com 2007-13-02 04:35 -------
Not with current wine, but we're planning to make it the default eventually.
Are those logs complete? I'm only seeing calls to
IWineD3DVertexShaderImpl_CompileShader in the ARB asm log, and none in the GLSL
log. Neither of the logs has any calls to IWineD3DPixelShaderImpl_CompileShader.
>From what I'm seeing in the logs it probably "works" in case of GLSL because
it's not using the vertex shaders there, but I'm not sure how enabling/disabling
pixel shaders make any difference if it's not using those in either case.
Could you add a log with WINEDEBUG="-dsound,+d3d,+d3d_caps,+d3d_shader"? (GLSL)
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