[Bug 7446] Running Counter-Strike: Source with GLSL results in a
wine-bugs at winehq.org
Fri Feb 16 15:10:21 CST 2007
------- Additional Comments From hverbeet at gmail.com 2007-16-02 15:10 -------
I think that warning is harmless, but you could try commenting out the line that
generates it (line 843 in dlls/wined3d/pixelshader.c).
The following line looks a bit more interesting, but doesn't necessarily have to
be a problem either:
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader
#2147483649: "Warning: built-in varying gl_TexCoord has mismatched access
semantics between the vertex and fragment shader\n Link successful. The GLSL
vertex shader will run in hardware. The GLSL fragment shader will run in hardware."
Unfortunately there are currently also a few regressions that might be affecting
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