[Bug 7067] New: Simcity 3000 has partial, grainy, B&W video, and crashes with "exceptional error" upon mouse focus

Wine Bugs wine-bugs at winehq.org
Tue Jan 2 23:32:04 CST 2007


http://bugs.winehq.org/show_bug.cgi?id=7067

           Summary: Simcity 3000 has partial, grainy, B&W video, and crashes
                    with "exceptional error" upon mouse focus
           Product: Wine
           Version: 0.9.15.
          Platform: PC
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: wine-binary
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: j.ramos at rcn.com


When trying to run Simcity 3000, I would run wine SC3.EXE , a window would come
up for where the game would be displayed, I'd say an 800x600 box, the intro
shows up really grainy, and compressed into the left side of about a third of
the size of the 800x600 display box. I then go to click, to focus on the window
trying to see what options I have to fix the resolution of the game, it then
crashes with a box popping up saying "??? Exceptional Error". Then I can't do
anything more. Looking at my console I see the following:
err:menubuilder:fork_and_wait wineshelllink returned 1
err:menubuilder:InvokeShellLinker failed to fork and exec wineshelllink
err:menubuilder:fork_and_wait wineshelllink returned 1
err:menubuilder:InvokeShellLinker failed to fork and exec wineshelllink
err:menubuilder:extract_icon32 LoadLibraryExW (L"c:\\windows\\winhelp.exe
\"C:\\Program Files\\Maxis\\SIMC~FLD\\EAHELP.HLP\"") failed, error 126
err:menubuilder:InvokeShellLinker failed to fork and exec wineshelllink
err:menubuilder:fork_and_wait wineshelllink returned 1
err:menubuilder:InvokeShellLinker failed to fork and exec wineshelllink
fixme:font:WineEngCreateFontInstance Untranslated charset 228
jazz at TheArk:/usr/local/wine$ fixme:ddraw:Main_DirectDraw_SetCooperativeLevel
(0x7fd6ded0)->(0x20036,00000008)
fixme:ddraw:DIB_DirectDrawSurface_Blt Can't handle DDBLT_WAIT flag right now.
fixme:winmm:MMDRV_Exit Closing while ll-driver open
fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x7fd6ded0)->(0x30036,00000008)
fixme:ddraw:DIB_DirectDrawSurface_Blt Can't handle DDBLT_WAIT flag right now.
fixme:winmm:MMDRV_Exit Closing while ll-driver open

I have no clue what it means, but I see it saying it can't handle this and that.
 How can I correct this issue? I'm running an x86 based Debian[Etch] system with
a 2.6.17 kernel with nvidia driver support installed. Oh and I installed this
from source, I originally tried 0.9.28 with less success, downgrading to 0.9.15
actually got me closer to playing the game(i know have partial video)...I'm
almost there, help...please :)

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