[Bug 7091] Eets: crashes at startup

Wine Bugs wine-bugs at winehq.org
Mon Jan 8 17:19:26 CST 2007


http://bugs.winehq.org/show_bug.cgi?id=7091





------- Additional Comments From paran+wine at lysator.liu.se  2007-08-01 17:19 -------
Sure.

With today's git it gets much further in the shader code, before crashing in  
SetVertexShader:

Backtrace:
=>1 0x7c5d0e65 IWineD3DDeviceImpl_SetVertexShader+0x85(iface=0x1701500, 
pShader=0x16fe678) [/tmp/wine/git/wine/dlls/wined3d/device.c:3280] in wined3d  
(0x0034e92c)
  2 0x7c6799e1 IDirect3DDevice8Impl_SetVertexShader+0x101(iface=<register EDI  
not in topmost frame>, pShader=0xf0000002) [/tmp/wine/git/wine/dlls/d3d8/
device.c:1225] in d3d8 (0x0034e95c)

I am attaching full traces using both hardware and emulated vertex shaders.

Using hardware shaders wine sometimes gets stuck in some infinite loop after 
the final d3d trace message ("trace:d3d:IWineD3DDeviceImpl_SetTexture App is 
setting the same texture again, nothing to do") instead of crashing and giving 
a backtrace.


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