[Bug 7091] Eets: crashes at startup
Wine Bugs
wine-bugs at winehq.org
Mon Jan 8 17:19:26 CST 2007
http://bugs.winehq.org/show_bug.cgi?id=7091
------- Additional Comments From paran+wine at lysator.liu.se 2007-08-01 17:19 -------
Sure.
With today's git it gets much further in the shader code, before crashing in
SetVertexShader:
Backtrace:
=>1 0x7c5d0e65 IWineD3DDeviceImpl_SetVertexShader+0x85(iface=0x1701500,
pShader=0x16fe678) [/tmp/wine/git/wine/dlls/wined3d/device.c:3280] in wined3d
(0x0034e92c)
2 0x7c6799e1 IDirect3DDevice8Impl_SetVertexShader+0x101(iface=<register EDI
not in topmost frame>, pShader=0xf0000002) [/tmp/wine/git/wine/dlls/d3d8/
device.c:1225] in d3d8 (0x0034e95c)
I am attaching full traces using both hardware and emulated vertex shaders.
Using hardware shaders wine sometimes gets stuck in some infinite loop after
the final d3d trace message ("trace:d3d:IWineD3DDeviceImpl_SetTexture App is
setting the same texture again, nothing to do") instead of crashing and giving
a backtrace.
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