[Bug 9073] New: No Terrain visible in Aquanox 2
Wine Bugs
wine-bugs at winehq.org
Fri Jul 27 06:07:46 CDT 2007
http://bugs.winehq.org/show_bug.cgi?id=9073
Summary: No Terrain visible in Aquanox 2
Product: Wine
Version: CVS
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: jroehl at freenet.de
Like said in summary, Terrain is not rendered at all. Nevertheless objects like
ships, stations, guns, HUD and even "rock bows" are shown correctly.
I got a lot of debugging messages like this:
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawRangeElements @ drawprim.c / 265
and some of them
fixme:d3d:get_src_and_opr Unhandled texture arg WINED3DTA_SPECULAR
A (german) demo could be found here
http://www.aquanox.de/?lang=de&site=2&gameid=aquanox_r&pfid=&iid=Demo
My system:
Debian 4.0 at amd64
Kernel:2.6.20.1
gcc version 4.1.2 20061115 (prerelease) (Debian 4.1.1-21)
wine-0.9.41-g433393f(git)
ATI X1450 mobile 128MB(fglrx 8.35.5,xorg 7.1.0)
Core2duo t5500 1.66Ghz
1GB ram
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug, or are watching the assignee.
More information about the wine-bugs
mailing list