[Bug 8589] New: SupCom crashes on mission start when resolution
increased
Wine Bugs
wine-bugs at winehq.org
Sun Jun 3 23:08:48 CDT 2007
http://bugs.winehq.org/show_bug.cgi?id=8589
Summary: SupCom crashes on mission start when resolution
increased
Product: Wine
Version: 0.9.38.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: ajrich at earthlink.net
To generate this bug, I used 0.9.38, with all three patches described in the
Appdb SupCom HOWTO plus the cursor patches described in the Command and Conquer
3 howto. Changing the resolution itself causes the game to crash, but on next
startup the resolution change is in effect. However, when starting a new
skirmish game, the game crashes after the loading screen (I believe just as it
is about to first draw the game environment).
The game generates its own error message, partially transcribed by hand below:
c:\work\rts\DEMO\code\src\libs\gbggal\DeviceD3d9.cpp(413) Out of video memory
Module: C:\Program Files\THQ\Gas Powered Games\Demo\Supreme
Commander\bin\SupremeCommander.exe
IncidentCount: 1
IgnoreUntilIncidentCount: 0
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