[Bug 8589] New: SupCom crashes on mission start when resolution increased

Wine Bugs wine-bugs at winehq.org
Sun Jun 3 23:08:48 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=8589

           Summary: SupCom crashes on mission start when resolution
                    increased
           Product: Wine
           Version: 0.9.38.
          Platform: PC
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: wine-directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: ajrich at earthlink.net


To generate this bug, I used 0.9.38, with all three patches described in the
Appdb SupCom HOWTO plus the cursor patches described in the Command and Conquer
3 howto. Changing the resolution itself causes the game to crash, but on next
startup the resolution change is in effect. However, when starting a new
skirmish game, the game crashes after the loading screen (I believe just as it
is about to first draw the game environment).

The game generates its own error message, partially transcribed by hand below:

c:\work\rts\DEMO\code\src\libs\gbggal\DeviceD3d9.cpp(413) Out of video memory

Module: C:\Program Files\THQ\Gas Powered Games\Demo\Supreme
Commander\bin\SupremeCommander.exe
IncidentCount: 1
IgnoreUntilIncidentCount: 0

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