[Bug 7821] EVE Online map has problems with orbit lines
Wine Bugs
wine-bugs at winehq.org
Wed Jun 6 17:36:48 CDT 2007
http://bugs.winehq.org/show_bug.cgi?id=7821
stefandoesinger at gmx.at changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From stefandoesinger at gmx.at 2007-06-06 17:36 -------
Turns out that the 2nd problem I discribed is the whole issue. The red, green
and blue colors come from the emissive material property(which tracks the
primary color), while the alpha channel comes from the diffuse property(which
also tracks the primary color). In opengl only emissive OR diffuse can be set
up to track the vertex color. So we either get the correct color, or the
correct alpha, but never both.
A solution would be a replacement shader, or drawing the vertices in immediate
mode and change glMaterial every vertex. The glMaterial man page says its
legal, but will be slow.
The funny thing is that the parameters eve sets up have exactly the same
result as disabling lighting. It would be possible to catch this condition,
but it would link many states together and result in a huge if statement that
addresses a very specific bug in eve.
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