[Bug 7629] New: MechWarrior 3: ingame is black, but HUD gets drawn

Wine Bugs wine-bugs at winehq.org
Sun Mar 4 07:04:55 CST 2007


http://bugs.winehq.org/show_bug.cgi?id=7629

           Summary: MechWarrior 3: ingame is black, but HUD gets drawn
           Product: Wine
           Version: 0.9.32.
          Platform: PC
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: wine-directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: liquitsnake at gmx.net


When switching MechWarrior 3 to "DirectDraw HAL" (says so in the menu) and
launching a game, nothing is visible (everything's black) except the HUD. This
is most probably related to these 4 errors

fixme:d3d_surface:IWineD3DSurfaceImpl_LockRect Depth stencil locking not
supported yet
fixme:d3d_surface:IWineGDISurfaceImpl_Blt DDBLT_DEPTHFILL needs to be implemented!
fixme:d3d_surface:IWineGDISurfaceImpl_Blt 	Unsupported flags: 02000000
fixme:d3d_surface:IWineD3DSurfaceImpl_UnlockRect Depth Stencil buffer locking is
not implemented

It's not possible to set the renderer ingame, due to a bug that prevents ingame
dialog boxes to be clicked. In order to active this renderer, set 
HKEY_CURRENT_USER\Software\MicroProse\MechWarrior 3\1.0\HWCardDev from 1 to 0

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