[Bug 7629] New: MechWarrior 3: ingame is black, but HUD gets drawn
Wine Bugs
wine-bugs at winehq.org
Sun Mar 4 07:04:55 CST 2007
http://bugs.winehq.org/show_bug.cgi?id=7629
Summary: MechWarrior 3: ingame is black, but HUD gets drawn
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: liquitsnake at gmx.net
When switching MechWarrior 3 to "DirectDraw HAL" (says so in the menu) and
launching a game, nothing is visible (everything's black) except the HUD. This
is most probably related to these 4 errors
fixme:d3d_surface:IWineD3DSurfaceImpl_LockRect Depth stencil locking not
supported yet
fixme:d3d_surface:IWineGDISurfaceImpl_Blt DDBLT_DEPTHFILL needs to be implemented!
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Unsupported flags: 02000000
fixme:d3d_surface:IWineD3DSurfaceImpl_UnlockRect Depth Stencil buffer locking is
not implemented
It's not possible to set the renderer ingame, due to a bug that prevents ingame
dialog boxes to be clicked. In order to active this renderer, set
HKEY_CURRENT_USER\Software\MicroProse\MechWarrior 3\1.0\HWCardDev from 1 to 0
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