[Bug 7628] Regression: MechWarrior 3 sound breaks with 0.9.29

Wine Bugs wine-bugs at winehq.org
Sun Mar 4 16:36:34 CST 2007


http://bugs.winehq.org/show_bug.cgi?id=7628





------- Additional Comments From liquitsnake at gmx.net  2007-04-03 16:36 -------
Bug seems related to patch
7918c59f867e438b1e609010d5057025764693b5 - kernel32: Add a stub implementation
for GetVolumeNameForVolumeMountPoint{A, W}.

whose parent is
eb75b17801cf07903a62c44ddd2d5ce25dba049f - mcicda: Compare GetLastError() to
kernel error codes, not ntdll ones.


git bisect says:

eb75b17801cf07903a62c44ddd2d5ce25dba049f is first bad commit
commit eb75b17801cf07903a62c44ddd2d5ce25dba049f
Author: Francois Gouget <fgouget at free.fr>
Date:   Tue Jan 9 12:17:54 2007 +0100

    mcicda: Compare GetLastError() to kernel error codes, not ntdll ones.

:040000 040000 9d179ed72166cb2567adeeb0b62196748d493ef4
938aee82bcf61f189a6b268e13d1e35135bfa761 M      dlls


---

Further investigation showed that sound does NOT really break, the PCM volume
merely gets set to 0 when the game is launched! This behavior is surely not
intended.

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