[Bug 7644] New: Objects apear bright in Half life 2 except when being acted upon (being moved (by user or by ai), having a flash light aimed at the object)

Wine Bugs wine-bugs at winehq.org
Mon Mar 5 15:04:55 CST 2007


http://bugs.winehq.org/show_bug.cgi?id=7644

           Summary: Objects apear bright in Half life 2 except when being
                    acted upon (being moved (by user or by ai), having a
                    flash light aimed at the object)
           Product: Wine
           Version: 0.9.32.
          Platform: Other
        OS/Version: other
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: wine-directx
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: jordanstudios2934 at gmail.com


All the objects that can be interacted with in Half life 2 appear very bright 
(washed out) unless I am currently pushing or holding them or if an AI is 
holding or pushing the item or when I shine a flashlight on them.

Also, some rocks and building parts have the problem too, but not all of them.

I have tried the following combos in attempting to fix the bug.
Pixel shader: Hardware mode  - bug exists
Pixel shader: Emulator - bug exists - game slower
Pixel shader with "UseGLSL"="enabled":  bug exists
Pixel shader with "UseGLSL"="enabled" and Pbuffer:  bug still exists.

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