[Bug 7336] Morrowind fails to load title mp3 track
Wine Bugs
wine-bugs at winehq.org
Tue Mar 6 23:12:01 CST 2007
http://bugs.winehq.org/show_bug.cgi?id=7336
------- Additional Comments From chris.kcat at gmail.com 2007-06-03 23:12 -------
*
Interesting. I've been having a problem since the ntdll commit with even
simple test applications crashing in something to do with thread management.
*
Threading is another problem I've run into recently, although I don't think
it's the same issue you're having. As it's a bit unrelated to this bug, you
may want to open a seperate bug report, if one isn't made already.
*
The terrible sound quality was a separate issue; I spent a long time during
the summer of my SoC project trying to improve it. As far as I could tell,
the problem was at DirectSound or deeper; I stopped digging after a week or so
to focus on the primary part of my project.
*
Yes, DSound or something related is a problem spot for me too. Most drivers
will crash in DSound's mixer with an 8KB buffer the DSound Renderer tries to
use, due to a buffer over-read (except OSS with Full acceleration, which I
think bypasses DSound's mixer). A 16KB buffer seems to work without crashing.
*
Was adding an mpeg stream splitter sufficient to get audio working? If you
need help testing your patches, I'd be glad to help.
*
There were other bugs, namely that quartz would only attempt to use the first
filter found and ACMWrapper was using uninitialized memory, both of which now
fixed, but the missing built-in mpeg-1 stream splitter was a big problem.
There's still a remaining problem that quartz will only use the async source
file reader filter instead of the mp3 source file reader that some codec packs
install, but using that returns bad media type info, and even native
quartz.dll won't handle it. It's not essential though as mp3s can still play
through the stream splitter and acmwrapper (which in turn uses winemp3.acm).
The last remaining "bad" problem is that after fixing a few more ref counting
bugs, when a filtergraph is stopped it'll release the filters while the
processing thread is still trying to process the pins. I fix that by holding
the critical section when the pins are processed, and it locks up sometimes
when trying to stop the stream, so I'm currently investigating that.
I'll get patches up for testing as soon as I get things organised.
*
I implemented support for MP3 using FFMPEG as part of my SoC project; if
you're interested in what I did, a tarball of my test applications and patches
is at http://people.clemson.edu/~sagarm/soc.tgz.
*
IIRC, Alexandre would rather not use external libs like this if possible. You
may want to talk to him about it. I personally don't mind, although it'll be a
bit tricky to match the filters that native quartz uses, including their
input/output, to all run through ffmpeg.
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