[Bug 7671] War of the Ring: segfaults on libgl
Wine Bugs
wine-bugs at winehq.org
Sun Mar 11 18:11:09 CDT 2007
http://bugs.winehq.org/show_bug.cgi?id=7671
------- Additional Comments From rmh at aybabtu.com 2007-11-03 18:11 -------
It seems that this "call 0x520(%edx)" happens because mesa's function pointers
haven't been initialised. Thanks to the folks at IRC for figuring out this is
actualy a threading issue. I've tested patches 4 to 10 from Stefan's recent
opengl threading patchset at
http://www.winehq.org/pipermail/wine-devel/2007-March/054568.html, and this lets
the game continue up to the main menu.
I can't get any further because I lack 3D acceleration and this menu is horribly
slow. Will try tomorrow on another machine ;-)
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug, or are watching the assignee.
More information about the wine-bugs
mailing list