[Bug 6976] Textures are doubled, permanent state change
Wine Bugs
wine-bugs at winehq.org
Sat Mar 17 13:37:41 CDT 2007
http://bugs.winehq.org/show_bug.cgi?id=6976
------- Additional Comments From leffeman at gmail.com 2007-17-03 13:37 -------
I have confirmed that the textures are doubled. By doing this in
drawprim.c:drawStridedSlow:
- case 2: t = ptrToCoords[1]; /* drop through */
- case 1: s = ptrToCoords[0];
+ case 2: t = ptrToCoords[1]*2; /* drop through */
+ case 1: s = ptrToCoords[0]*2;
Things look almost good (except before you start playing, where everything is
really small) -- now to figure out what initially causes the doubling :/
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