[Bug 8146] fr-041 (Debris) fails to render correctly
Wine Bugs
wine-bugs at winehq.org
Sat May 5 03:57:28 CDT 2007
http://bugs.winehq.org/show_bug.cgi?id=8146
------- Additional Comments From ns03ja at brocku.ca 2007-05-05 03:57 -------
Default traces give
fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more
than one back buffer, this can't be supported properly. Please configure the
application to use double buffering(=1 back buffer) if possible
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x1c9e30) : stub,
simulating 512MB for now, returning 512MB left
followed by a few
fixme:d3d:IWineD3DVolumeImpl_LockBox (0x31a9918) : pBox=(nil) stub
fixme:d3d:IWineD3DVolumeImpl_LockBox (0x56fd88) : pBox=(nil) stub
and then lots of
fixme:font:WineEngGetGlyphOutline Unsupported format 258
and nothing else.
However, with 0.9.34 I see many more errors (which is curious, as this
produces a correct rendering). See the attached log.
When you say default settings, do you mean for Wine, or for the demo? For me,
the demo's default settings are:
Resolution: 1024x768
Aspect ratio: 4:3
Multisampling: None
Texture quality: High
Full screen: yes
Shadows: yes
Loop demo: no
Wait for Vsync: yes
The only setting I've played with is the texture quality one, as mentioned
above.
Also, how much video memory does your card have? Mine has 512 megs.
I'll play around with disabling VBOs sometime later today.
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