[Bug 8313] LOTR:BFME game draws only black screen when entering the mission

Wine Bugs wine-bugs at winehq.org
Mon May 14 00:33:30 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=8313





------- Additional Comments From vit.hrachovy at sandbox.cz  2007-14-05 00:33 -------
In 0.9.37 there is important Wine trace message on game start:
'fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more
than one back buffer, this can't be supported properly. Please configure the
application to use double buffering(=1 back buffer) if possible.'

And during the actual game there are lots of 
'fixme:d3d_draw:depth_copy Not supported with fixed up depth stencil'.

I've tried using fbo, backbuffer and pbuffer outputs. Only fbo and backbuffer
goes to menu.

I cannot find the way to configure LOTR for Double Buffering.

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