[Bug 9842] StarCraft segfaults when DirectDrawRenderer is set to opengl

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Nov 10 06:19:01 CST 2007


http://bugs.winehq.org/show_bug.cgi?id=9842





--- Comment #11 from Roderick Colenbrander <thunderbird2k at gmx.net>  2007-11-10 06:19:00 ---
In the default mode (readdraw) it works fine for me. Could you attach the crash
info? Note that you should use readtex anyway as it can use all the 8bit
optimizations like color conversion in hardware (using a shader) in combination
with PBOs which are available on nvidia hardware it is very fast.


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