[Bug 9842] StarCraft segfaults when DirectDrawRenderer is set to opengl
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Nov 14 11:26:23 CST 2007
http://bugs.winehq.org/show_bug.cgi?id=9842
--- Comment #12 from Gil <gbesso at gmail.com> 2007-11-14 11:26:20 ---
Created an attachment (id=9161)
--> (http://bugs.winehq.org/attachment.cgi?id=9161)
starcraft crash console output
Oh, fair enough. It really is fast with RenderTargetLockMode=readtex.
Here's the output log. If you need more than that it would be helpful if you
could tell me how to get it :P
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