[Bug 10526] New: Null pointer de-reference playing half-life 2: wine kernel bug?
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Nov 21 12:22:16 CST 2007
http://bugs.winehq.org/show_bug.cgi?id=10526
Summary: Null pointer de-reference playing half-life 2: wine
kernel bug?
Product: Wine
Version: 0.9.49.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs at winehq.org
ReportedBy: phil at kantaka.co.uk
Created an attachment (id=9272)
--> (http://bugs.winehq.org/attachment.cgi?id=9272)
backtrace from winedbg
I've got about half-way through HL2 (all with 0.9.49) and the game has suddenly
started crashing on startup with a null pointer exception. It's worked fine up
to now!
Is this crash in the wine code? I'm not familiar with winedbg. Backtrace etc
attached, happy to do any other suggested tests.
Other Source games are still working fine; Portal works (with the fglrx radeon
driver -- the r300 driver doesn't have fragment shaders & I think that's
breaking it, it refuses to start).
Error trace attached
cheers, Phil
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