[Bug 9717] Gothic 3 - shadow on the upper half of the screen

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Nov 22 13:45:15 CST 2007


http://bugs.winehq.org/show_bug.cgi?id=9717


Norbert Lataille <nonal at freesurf.fr> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |nonal at freesurf.fr




--- Comment #5 from Norbert Lataille <nonal at freesurf.fr>  2007-11-22 13:45:14 ---
> fixme:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) 
> from glScissor @ state.c / 3608

Yes, glScissor is supposed to be set in screen coordiates, and wine
receives a lot of huge/negatives numbers. In fact these bad cord could 
well be an app bug (unnoticed on windows). 

Whatever, this does not seem to be the source of our graphic corruption 
(to confirm this I suppressed these glScissors calls => no change).

This corruption which looks more stencil buffer issue to me. 
The game may be doing multipass rendering, and may be trying to 
stencil-protect the ground. It seems the area which is
black/"not written to" on the sky is exactly the mirror image of 
the ground shape. Do not mirror it and you are fine.


-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list