[Bug 10493] Wine do no report Pixel Shader 3.0 properly to games

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Nov 27 04:27:02 CST 2007


http://bugs.winehq.org/show_bug.cgi?id=10493





--- Comment #8 from Konrad Materka <kmaterka at wp.pl>  2007-11-27 04:27:01 ---
> Good: Now Medal works:)
> Bad: It runs very slow. On windows it is playable on max details, in runs at
> 1-2 FPS on quite low details.


I've got

fixme:d3d_surface:flush_to_framebuffer_drawpixels >>>>>>>>>>>>>>>>>
GL_INVALID_VALUE (0x501) from glDrawPixels @ surface.c / 1134
fixme:d3d:state_separateblend (WINED3DRS_SEPARATEALPHABLENDENABLE,1) not yet
implemented
fixme:d3d:state_separateblend (WINED3DRS_SEPARATEALPHABLENDENABLE,1) not yet
implemented


Last two messages are showed few thousand times in first 10 seconds.


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