[Bug 10610] Gothic II: D3D7 crash after playing several minutes

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Nov 30 09:04:18 CST 2007


http://bugs.winehq.org/show_bug.cgi?id=10610





--- Comment #2 from Gustaw Smolarczyk <wielkiegie at gmail.com>  2007-11-30 09:04:17 ---
Additionally, I've got some details about this. The crash is in
dlls/wined3d/surface.c:55 :
    if (GL_SUPPORT(ARB_MULTITEXTURE)) {
        GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB));
        checkGLcall("glActiveTextureARB");
    }

Backtrace:
IDirectDrawSurfaceImpl_Lock -> IWineD3DSurface[Impl]_LockRect ->
IWineD3DSurface[Impl]_LoadLocation -> surface_download_data

In the last function execution hangs when calling OpenGL API function. There is
no problem in Wine 0.9.38, but there is no similar code in
dlls/wined3d/surface.c.


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