[Bug 10610] Gothic II: D3D7 crash after playing several minutes
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Nov 30 09:04:18 CST 2007
http://bugs.winehq.org/show_bug.cgi?id=10610
--- Comment #2 from Gustaw Smolarczyk <wielkiegie at gmail.com> 2007-11-30 09:04:17 ---
Additionally, I've got some details about this. The crash is in
dlls/wined3d/surface.c:55 :
if (GL_SUPPORT(ARB_MULTITEXTURE)) {
GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB));
checkGLcall("glActiveTextureARB");
}
Backtrace:
IDirectDrawSurfaceImpl_Lock -> IWineD3DSurface[Impl]_LockRect ->
IWineD3DSurface[Impl]_LoadLocation -> surface_download_data
In the last function execution hangs when calling OpenGL API function. There is
no problem in Wine 0.9.38, but there is no similar code in
dlls/wined3d/surface.c.
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