[Bug 9774] Max Payne 1.05 - T-junction-like graphic bugs
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Oct 5 15:53:08 CDT 2007
http://bugs.winehq.org/show_bug.cgi?id=9774
--- Comment #10 from Tobias Jakobi <liquid.acid at gmx.net> 2007-10-05 15:53:07 ---
I'm very sorry. I went through the vertical sync commit myself because I was
very confused that this rendering error could have anything to do with vsync
artifacts. And I didn't find any obvious errors.
So I re-bisected, this time between 0.9.38 and 0.9.40 (the rendering errors
occur in 0.9.40 but NOT in 0.9.38).
Obviously I made some mistakes with my last bisect (it was quite late when I
did it). The correct bisect output is:
078523f73e7b708dab06e888c24a1595bb5a63d8 is first bad commit
commit 078523f73e7b708dab06e888c24a1595bb5a63d8
Author: Stefan Dösinger <stefandoesinger at gmx.at>
Date: Thu Jun 14 11:18:03 2007 +0200
wined3d: Present does not clear the depth stencil.
:040000 040000 81558b3157da6386c88704dc87c4ff492779eeff
7ef9b91372f0382feeaac98f8a17b2f4df59ce6a M dlls
Now this looks more like it. Both depth and stencil mentioned in the commit.
I hope Stefan didn't spend too much time hunting for ghosts :-)
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