[Bug 8868] Oblivion crashes outdoors when moving across load boundry

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Oct 15 12:13:24 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=8868





--- Comment #6 from Ben Hodgetts (Enverex) <ben at atomnet.co.uk>  2007-10-15 12:13:23 ---
Ok, these are the last few lines (not enough to warrant an attachment really)
as it crashes:

-----------------------------------------------------
err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F
err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check
compatibility for Format=WINED3DFMT_A32B32G32R32F
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(1024,768)
fixme:d3d:getDepthStencilBits Unsupported stencil format: WINED3DFMT_UNKNOWN
err:d3d_shader:vshader_input_is_color Either no vertexdeclaration present, or
register not matched. This should never happen.
err:d3d_shader:vshader_input_is_color Either no vertexdeclaration present, or
register not matched. This should never happen.
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by
hardware
fixme:d3d:state_clipping Clipping not supported with vertex shaders
fixme:d3d:state_zfunc D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly
yet
err:d3d_draw:blt_to_drawable Blitting surfaces from sysmem not supported yet
fixme:d3d:FindContext The PBuffr context is only supported for one thread for
now!
err:seh:setup_exception stack overflow 36 bytes in thread 000e eip 7cb1cbb1 esp
7c92cfdc stack 0x7c92d000-0x7ca3c000
err:ntdll:RtlpWaitForCriticalSection section 0x7cba4e90 "d3d9_main.c: d3d9_cs"
wait timed out in thread 0009, blocked by 000e, retrying (60 sec)
wine: Critical section 7cba4e90 wait failed at address 0x7ef98960 (thread
0009), starting debugger...
-----------------------------------------------------


Note that setting using FBO for OffScreenRendering fixes this bug (doesn't
crash and runs happily).


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