[Bug 8770] Warcraft III freezes in BN ladder games after a few seconds/ minutes (ATI)

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Oct 17 17:29:33 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=8770





--- Comment #25 from Dustin <xylo36 at yahoo.com>  2007-10-17 17:29:32 ---
(In reply to comment #24)
> (In reply to comment #23)
> > I can confirm this happening in fedora 7 and feisty with ATI 9800, 9200, and
> > mobile versions.
> > I have noticed that the game will run on all the hardware/software I use if the
> > game loads in "indirect rendering" mode. Performance will be slower, but the
> > game is playable and will not lock up in ladder matches. 
> > It seems to load in the indirect rendering mode randomly, so I have gotten used
> > to starting the game multiple times until I see the message.
> > 
> 
> How can I activate the "indirect rendering" mode? I was trying to find
> something in winecfg but nothing that said indirect rendering mode.
> 

I haven't been able to find a way to force it. All I know is that the following
lines must display in the console or the game will freeze:

libGL error: drmMap of framebuffer failed (Cannot allocate memory)
libGL error: reverting to (slow) indirect rendering
libGL error: drmMap of framebuffer failed (Cannot allocate memory)
libGL error: reverting to (slow) indirect rendering

Like I said, for my system it seems to be completely random. I will sometimes
have to load the game 5-10 times before those lines will be displayed in the
console.


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