[Bug 10177] Slow texture drawing in World of Warcraft

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Oct 27 05:17:00 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=10177


Roderick Colenbrander <thunderbird2k at gmx.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|UNCONFIRMED                 |RESOLVED
         Resolution|                            |INVALID




--- Comment #2 from Roderick Colenbrander <thunderbird2k at gmx.net>  2007-10-27 05:16:59 ---
It is not a wine problem. Our opengl code (except for some code to initialise
opengl) only forwards to the native opengl. There are I think a few things.
First of all the geforce8 linux drivers aren't that optimal (though it is a lot
better in the latest releases). Second not all apps take advantage of SLI. It
depends on how apps are written. Some opengl calls are 'expensive' to sync
between cards and cost a lot of performance.

You could try a different SLI rendering mode. That could really help. Check
your nvidia readme file for more information. Perhaps also figure out what SLI
mode the nvidia drivers select for wow on windows.


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