[Bug 9736] Civilization 4 Beyond the sword : textures no more correctly rendered
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Oct 27 09:37:19 CDT 2007
http://bugs.winehq.org/show_bug.cgi?id=9736
--- Comment #11 from Eike Hein <hein at kde.org> 2007-10-27 09:37:18 ---
I had some free brain and cpu time, and decided to do a regression test of my
own. I started with today's git (== 0.9.48, as that was the latest commit), and
bisected dlls/wined3d between the 0.9.44 tag and that. The result was identical
to olivier's findings:
fe0f0eb48a12e29af6a9e7407d4eec8bc500a057 is first bad commit
commit fe0f0eb48a12e29af6a9e7407d4eec8bc500a057
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Mon Aug 27 14:33:46 2007 +0200
wined3d: Some texture transform fixes.
The defect stays consistent with my screenshots throughout: The objects are
dark, but otherwise seemingly texture correctly.
(I also noticed another bug in the game, namely that if one zooms out as far as
possible and the game map zooms into a sphere, only a section of it is
rendered/lit correctly. However, while with one of the revisions I tested
during the regression test the entire sphere appeared correct, the objects were
still dark, so those two problems seem to be unrelated. When I find the time
I'll bisect the sphere thing and file a seperate ticket.)
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
More information about the wine-bugs
mailing list