[Bug 10229] New: Serious Sam TSE 1.07 - network connection fails

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Oct 29 13:16:01 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=10229

           Summary: Serious Sam TSE 1.07 - network connection fails
           Product: Wine
           Version: 0.9.47.
          Platform: PC-x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: major
          Priority: P2
         Component: wine-net
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: liquid.acid at gmx.net


Hi there,

I recently installed Serious Sam: The Second Encounter for some intense LAN
gaming experience with my friends. There were two linux boxes and 4 windows
boxes, me hosting the server.

The problem was that nobody could connect to the server. Connection attempts
always resulted in the error message "CRC error in DIFF" (explanation here:
http://forums.seriouszone.com/showthread.php?t=8556). This affected both the
windows boxes AND the other linux box.

If a windows box was hosting the server the other windows boxes could connect,
but the linux boxes couldn't (I have to look up the error message there).

The problem isn't related to the safedisc copy protection removal I had to do
to make the game run under wine. We double checked this by applying the removal
patch on the windows server and also on the clients (while the server was
uncracked), no difference at all.

This was all with SS TSE patched to the most recent offical version 1.07.

Now we somehow managed to evade the problem by updating to the public beta
patch 1.50 which let everyone connect to the linux server, again independent
from crack status of the clients. But we soon realized why the 1.50 patch was
marked beta. Network trouble en masse, resulting in highly instable connection,
spontaneous client drops and the server misbehaving (moving around the players
without the client pushing any buttons).
This problem exists both when running the server through wine or natively on a
windows box. Frankly, when running the 1.50 server on a linux box we
experienced fewer problems when running natively (speaks in favor of the linux
network capabilities *g*).

Now I'm asking how to analyze the problem. I don't get any network related
output on the console while wine is running, only a few things about D3D and
stuff, but nothing on network.

Going to attach some in-game logs when I have access to the server box again.

Thanks,
liquid


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