[Bug 7644] Objects apear bright in Half life 2 except when being acted upon .

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Sep 3 14:36:39 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=7644


Stefan Dösinger <stefandoesinger at gmx.at> changed:

           What    |Removed                     |Added
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                 CC|                            |stefandoesinger at gmx.at




--- Comment #15 from Stefan Dösinger <stefandoesinger at gmx.at>  2007-09-03 14:36:39 ---
You should run the game with shaders enabled in dxlevel 80. ARB shaders are
faster than glsl in hl2, and you can lower the details. dxlevel 80 at lowest
details is faster than 60 or 70 and low details because the game uses vertex
shaders and doesn't need per-vertex color fixups.

The bug itself happens because the game uses the secondary color in the texture
setup. This is something that doesn't work in opengl, unless
GL_NV_register_combiners is supported(this makes me wonder why you have this
problem on your card). We cannot fix this in dxlevel 60 or 70 on ati cards,
except with a pipeline replacement shader. But if pixel shaders are supported,
dxlevel 80 is available anyway.


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