[Bug 9609] graphical glitches running Tom Clancy's Splinter Cell
Demo
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Sep 7 14:48:59 CDT 2007
http://bugs.winehq.org/show_bug.cgi?id=9609
Stefan Dösinger <stefandoesinger at gmx.at> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stefandoesinger at gmx.at
Status|UNCONFIRMED |NEW
Ever Confirmed|0 |1
--- Comment #1 from Stefan Dösinger <stefandoesinger at gmx.at> 2007-09-07 14:48:59 ---
The problem is depth stencil sharing with multiple render targets. Depending on
your offscreen rendering
method(HKEY_CURRENT_USER/Software/Wine/Direct3D/OffscreenRenderingMethod) you
get different results.
With the default backbuffer, the whole game is broken, even without night
vision
With pbuffer it is untested, but expected to be broken too
with fbo, the normal rendering works, but the nightvision fails because the fbo
does not have proper stencil support yet, and because the transfer from the
onscreen depth buffer to the offscreen depth buffer is not completely right.
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