[Bug 7644] Objects apear bright in Half life 2 except when being acted upon .

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Sep 16 13:33:21 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=7644


Andreas Klauer <Andreas.Klauer at metamorpher.de> changed:

           What    |Removed                     |Added
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                 CC|                            |Andreas.Klauer at metamorpher.d
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--- Comment #16 from Andreas Klauer <Andreas.Klauer at metamorpher.de>  2007-09-16 13:33:21 ---
Same problem for me, using a GF 4 Ti4200 card. ...using Wine 0.9.44 and
1.0.9639 nvidia driver

Objects are always bright, until you break them; flashlight does not work on
statics, won't work on props either, but will make them even brighter instead.
Changing dxlevel and other configuration options does not have any effect
whatsoever.

Also there seems to be a problem with props in general; the game does not
render them, but will fade them in when getting closer. Looks like an
intentional invisibility effect for slow computers; but the game runs fine in
Windows at even higher resolutions (tried 800x600 in Wine, 1024x768 in
Windows).


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