[Bug 9659] Guild Wars: Rendering of 3D models broken

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Sep 17 05:05:04 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=9659


Stefan Dösinger <stefandoesinger at gmx.at> changed:

           What    |Removed                     |Added
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                 CC|                            |wine-bugs at winehq.org
         AssignedTo|wine-bugs at winehq.org        |stefandoesinger at gmx.at




--- Comment #5 from Stefan Dösinger <stefandoesinger at gmx.at>  2007-09-17 05:05:04 ---
Can you attach a d3d log? I am afraid that the game runs into some Z precision
problems now. Maybe it uses D16 depth buffers, but Wine only has 24 bit ones
due to some winex11.drv limitations. Before my patch, we lost half the Z
precision because of the incorrect scaling, so it might have worked by chance.


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