[Bug 9659] Guild Wars: Rendering of 3D models broken
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Sep 17 05:05:04 CDT 2007
http://bugs.winehq.org/show_bug.cgi?id=9659
Stefan Dösinger <stefandoesinger at gmx.at> changed:
What |Removed |Added
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CC| |wine-bugs at winehq.org
AssignedTo|wine-bugs at winehq.org |stefandoesinger at gmx.at
--- Comment #5 from Stefan Dösinger <stefandoesinger at gmx.at> 2007-09-17 05:05:04 ---
Can you attach a d3d log? I am afraid that the game runs into some Z precision
problems now. Maybe it uses D16 depth buffers, but Wine only has 24 bit ones
due to some winex11.drv limitations. Before my patch, we lost half the Z
precision because of the incorrect scaling, so it might have worked by chance.
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