[Bug 9751] New: Wine running half life 2 becomes unstable on certain lighting effects ( red flares, red alarm flashes), slows then crashes.

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Sep 23 08:21:44 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=9751

           Summary: Wine running half life 2 becomes unstable on certain
                    lighting effects (red flares, red alarm flashes), slows
                    then crashes.
           Product: Wine
           Version: 0.9.45.
          Platform: PC-x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: wine-directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: abc.mikey at googlemail.com


Created an attachment (id=8182)
 --> (http://bugs.winehq.org/attachment.cgi?id=8182)
Output from half life 2 showing the game grashing after the 3rd red lighting
effect. 

Wine reacts badly to lighting effects in half life 2 at certain points
throughout the game creating points that you can't progress past.

The first is towards the end of the section called 'sandtraps' when you first
enter the bunker behind the gun placements. There are red flares lying on the
ground. I could progress past this point by turning the dxlevel down to 70 and
all the setting s to low. 

The second is in 'encapments' where the lights go out and the combine forces
storm in and fire red flares for lighting. This can also be avoided by running
dxlevel 70. 

The third is shortly after the second where the girl in the game activates a
view screen and sees the woman doctor in the combine portal room, an alarm goes
off behind her and there is a flashing red light effect. This will still crash
if the dxlevel is 70. I have managed to get past it by triggering the sequence
then running backwards through the level to a safe distance and waiting a few
minutes before it's over.

The forth is straight after when you enter the portal room and just as it is
activated the same flashing red lighting alarm effect that you could see in the
view screen goes off and the game crashes. I have not been able to get past
this.


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