[Bug 9845] New: Certain graphics not showing up when vertex shader on hardware

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Sep 30 10:19:30 CDT 2007


http://bugs.winehq.org/show_bug.cgi?id=9845

           Summary: Certain graphics not showing up when vertex shader on
                    hardware
           Product: Wine
           Version: 0.9.44.
          Platform: PC-x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: minor
          Priority: P2
         Component: wine-directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: een_meel_of_geen_meel at hotmail.com


If I turn the hardware "vertex shader support" and "pixel shader" on, I don't
get the overlay level that shows cities, resources and what a tile will net if
it is worked on, both when selecting a settler/worker and inside the city-view.
Also, only the borders generated by towns is shown (selecting a settler or
worker should generate a lot of different visuals, but none are shown) and
theres no cursor-thingy.

The screenshots show the difference between both situations.
Curiously, the deer in the upper left corner are shown, while the fish and
sugarcane in the middle & right are NOT shown (moving the screen had no
effect). Also, I'm holding down my left mousebutton in the screenshot with
vertex shader on hardware and pixel shader on. Apparently, the "goto cursor"
also completely disappears here, as well as all the other visuals paired with
selecting a move-to location/ having the unit selected.

If I turn off pixel shader support, but leave hardware vertex shader on, almost
everything becomes black.

If I set vertex shader to 'none', it does not matter what the pixel shader is
set to. (vertex shader off screenshot).

System:
Gentoo-sources 2.6.22-r2 
x86_64 
AMD Athlon(tm) 64 X2 Dual Core Processor 4400+
GCC: 4.2.0
GFX card: xfx Geforce 7800 GT, driver-version: 100.14.11

- The same issue lives in wine-0.9.46 (but even here, the deer are fully drawn
with vertex shader set to hardware, as opposed to the blackness without
hardware vertex shader.)
- There is no visible difference in debug output between settings.

If Additional info is needed, let me know.


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