[Bug 9845] New: Certain graphics not showing up when vertex shader on hardware
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Sep 30 10:19:30 CDT 2007
http://bugs.winehq.org/show_bug.cgi?id=9845
Summary: Certain graphics not showing up when vertex shader on
hardware
Product: Wine
Version: 0.9.44.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: een_meel_of_geen_meel at hotmail.com
If I turn the hardware "vertex shader support" and "pixel shader" on, I don't
get the overlay level that shows cities, resources and what a tile will net if
it is worked on, both when selecting a settler/worker and inside the city-view.
Also, only the borders generated by towns is shown (selecting a settler or
worker should generate a lot of different visuals, but none are shown) and
theres no cursor-thingy.
The screenshots show the difference between both situations.
Curiously, the deer in the upper left corner are shown, while the fish and
sugarcane in the middle & right are NOT shown (moving the screen had no
effect). Also, I'm holding down my left mousebutton in the screenshot with
vertex shader on hardware and pixel shader on. Apparently, the "goto cursor"
also completely disappears here, as well as all the other visuals paired with
selecting a move-to location/ having the unit selected.
If I turn off pixel shader support, but leave hardware vertex shader on, almost
everything becomes black.
If I set vertex shader to 'none', it does not matter what the pixel shader is
set to. (vertex shader off screenshot).
System:
Gentoo-sources 2.6.22-r2
x86_64
AMD Athlon(tm) 64 X2 Dual Core Processor 4400+
GCC: 4.2.0
GFX card: xfx Geforce 7800 GT, driver-version: 100.14.11
- The same issue lives in wine-0.9.46 (but even here, the deer are fully drawn
with vertex shader set to hardware, as opposed to the blackness without
hardware vertex shader.)
- There is no visible difference in debug output between settings.
If Additional info is needed, let me know.
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