[Bug 9888] No Pixel Shaders 1.1 support on Geforce3/4 and Radeon 8500/ 9000 hardware
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Apr 7 06:03:47 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=9888
Stefan Dösinger <stefandoesinger at gmx.at> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stefandoesinger at gmx.at
Status|UNCONFIRMED |NEW
Ever Confirmed|0 |1
--- Comment #13 from Stefan Dösinger <stefandoesinger at gmx.at> 2008-04-07 06:03:46 ---
Just a small update: I have implemented fixed function fragment processing via
GL_ATI_fragment_shader, the extension on ATI r200 cards. This doesn't give
pixel shader support yet, but the infrastructure is there now. Implementing
pixel shaders on this card is now only a matter of coding the needed code, no
design changes are needed any more.
For the Nvidia couterpart it is a bit harder, because the functionality is
fragmented across different extensions and they work quite differently than d3d
pixel shaders.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
More information about the wine-bugs
mailing list