[Bug 9888] No Pixel Shaders 1.1 support on Geforce3/4 and Radeon 8500/ 9000 hardware

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Apr 7 06:03:47 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=9888


Stefan Dösinger <stefandoesinger at gmx.at> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |stefandoesinger at gmx.at
             Status|UNCONFIRMED                 |NEW
     Ever Confirmed|0                           |1




--- Comment #13 from Stefan Dösinger <stefandoesinger at gmx.at>  2008-04-07 06:03:46 ---
Just a small update: I have implemented fixed function fragment processing via
GL_ATI_fragment_shader, the extension on ATI r200 cards. This doesn't give
pixel shader support yet, but the infrastructure is there now. Implementing
pixel shaders on this card is now only a matter of coding the needed code, no
design changes are needed any more.

For the Nvidia couterpart it is a bit harder, because the functionality is
fragmented across different extensions and they work quite differently than d3d
pixel shaders.


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