[Bug 12051] Max Payne 2 - rendering bug, looks like wrong shadow

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Apr 10 03:38:17 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=12051


Stefan Dösinger <stefandoesinger at gmx.at> changed:

           What    |Removed                     |Added
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                 CC|                            |stefandoesinger at gmx.at




--- Comment #3 from Stefan Dösinger <stefandoesinger at gmx.at>  2008-04-10 03:38:17 ---
That looks like a texture address clamping issue. We had some problems like
those in Half Life 2 a white back, but they were fixed by forcing cube textures
to clamp to boarder. Maybe the same has to be done for volume textures?


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